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Description
#Game-Art-HQ is running a PSX 20th Anniversary art tribute in 2014, and I've signed up for a spot drawing Final Fantasy VIII tribute art. I'm drawing a bunch of the game's characters as Triple Triad cards, and I've already started work on a couple of them. I thought I'd put together this little step-by-step of drawing Rinoa...
1) Very rough sketching, just to get some shapes down. I use a 5px hard round brush at around 40% opacity, with shape dynamics on (same brush used for most of this piece!)
2) Once I've got the basic shape of some kind of human head, I work on getting the features to actually look a bit like Rinoa! Lots of rubbing out - my eraser is set to the same size/shape as my paintbrush, but on 100% opacity
3) I give the hair shape by alternating between the brush and the eraser with its opacity brought down to around 20%. Every stroke follows the shape of the hair and eventually it starts looking a bit like hair
A flat layer of grey for the face provides a base for shading, and to that I start to add shadows and highlights
4) I blend with a combination of the smudge + blur tools, and a neat technique which is:
- Set the colour dropper to sample 5x5 pixels from the current layer only; set your brush to a soft edged, larger brush (I switch from 45ish to 200ish pixels depending on the area I'm working on), at around 30% opacity. Then, sample the colour where the two bits you want to blend join, and paint over the join a bit. Keeo doing the same process til you smooth out the join nicely
1) Very rough sketching, just to get some shapes down. I use a 5px hard round brush at around 40% opacity, with shape dynamics on (same brush used for most of this piece!)
2) Once I've got the basic shape of some kind of human head, I work on getting the features to actually look a bit like Rinoa! Lots of rubbing out - my eraser is set to the same size/shape as my paintbrush, but on 100% opacity
3) I give the hair shape by alternating between the brush and the eraser with its opacity brought down to around 20%. Every stroke follows the shape of the hair and eventually it starts looking a bit like hair
A flat layer of grey for the face provides a base for shading, and to that I start to add shadows and highlights
4) I blend with a combination of the smudge + blur tools, and a neat technique which is:
- Set the colour dropper to sample 5x5 pixels from the current layer only; set your brush to a soft edged, larger brush (I switch from 45ish to 200ish pixels depending on the area I'm working on), at around 30% opacity. Then, sample the colour where the two bits you want to blend join, and paint over the join a bit. Keeo doing the same process til you smooth out the join nicely
Don't get too carried away though! You still want *some* harder lines in your shadows, or everything starts to look very flat.
5) After finishing up the greyscale version, I then add a layer set to blend mode "Colour" on top of everything else, and use it to add in the basic colours.
Finally, I flatten everything down into a single layer, and adjust colour values with the Image->Adjustments->Colour Balance options in Photoshop. I shift the shadows towards a blue and the highlights towards an orange, and then for this one I decided to add a warming filter over the top too. Boom, done!
5) After finishing up the greyscale version, I then add a layer set to blend mode "Colour" on top of everything else, and use it to add in the basic colours.
Finally, I flatten everything down into a single layer, and adjust colour values with the Image->Adjustments->Colour Balance options in Photoshop. I shift the shadows towards a blue and the highlights towards an orange, and then for this one I decided to add a warming filter over the top too. Boom, done!
Image size
2097x1122px 1.49 MB
© 2013 - 2024 EdMoffatt
Comments1
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nice using colors